[Return] [Entire Thread] [Last 50 posts]
Posting mode: Reply

Name
Email
Subject   (reply to 3051)
Message
File ?
Oekaki    
Embed   Help
Password  (for post and file deletion)
  • Supported file types are: GIF, JPG, MP4, PNG, WEBM, WEBP
  • Maximum file size allowed is 20000 KB.
  • Images greater than 200x200 pixels will be thumbnailed.
  • Currently 3958 unique user posts. View catalog

Blotter updated: 2021-06-06 Show/Hide Show All

File 131883266787.jpg - ( 267.99KB , 1024x768 , sw_wesnoth.jpg [iqdb] )
3051 No. 3051 ID: 16510799
I was bored recently and decided to see how well Battle for Wesnoth would work as a game engine for a Strike Witches mod. Turns out, not too bad!

It is hardly complete, and not really playable. I am still getting the hang of editing units, and making sprites is time-consuming. I figured I would share what I have so far and get some feedback on what direction I should take this.

At the moment, I have very simple sprites for the 501st (pic related). No attack/idle/movement animations yet. I don't have Neuroi sprites for enemies, so they're fighting Griffons (that's canon right?). I personally feel the graphics are a low priority, and can be polished later. No unit portraits (graphic next to HP/XP on right side) either.

There is no story yet, although I guess I could try to emulate the first season. Thoughts? I would like to start off with something simple so I can release it sooner. Once something is made, it will be much easier to keep it going and not become vapourware.

Unit stats and accuracy is pretty basic. I don't have a power level type chart comparing the witches, so they're all fairly similar, but I kinda know their weapons/abilities.

It's all based on Wesnoth's engine, which if you are unfamiliar has some restrictions:
- no ranged attack, units must attack on adjacent tiles. Instead, have multiple attack types (blunt, pierce, etc).
- Scripting events is pretty 'easy'. Have to understand the Wesnoth DSL for config files though.
- Some other things I am forgetting that make some cool stuff impossible

I am also not sure about legality. This would be a free mod, and releasing it also makes it open source. If really necessary it could be a mod which is based in a Strike Witches like universe, but that wouldn't be as fun.

tl;dr - free unfinished fan-made turn-based strike witches game
>> No. 3052 ID: 16510799
Derp, mixed up the subject/name/email fields
>> No. 3053 ID: e9bf4e39
Looks awesome! Please keep up your work! I would love to give it a try!
>> No. 3054 ID: 16510799
I threw what I had up on bitbucket:
https://bitbucket.org/seventenths/strike-witches-wesnoth/overview

You can try it, but you won't get far, as there isn't much to do (yet). I'm going to try to make a few other missions (without story) to get a feel for using the engine, as this is the first mod I've made for it.
[Return] [Entire Thread] [Last 50 posts]

Delete post []
Password  
Report post
Reason  


All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.